Home » Software

Buggity Bash™

Buggity Bash™ is basically Boulder Dash®, but with me as the main character. Well, actually, it's more like Emerald Mine, but you get the idea.

The game used to be called Treasure for Pleasure, but I decided to rename it when I noticed an official Boulder Dash® game called Treasure Pleasure. Then it was called Duck Dash for a few years, until I found out that there was another game (and, apparently, an amusement park) with the same name. So now it's called Buggity Bash™, which is unique (so far) and fun to say.

The browser version of Buggity Bash™ is not currently available, but you can download it as an application instead. See the bottom of the page.

Contents:

Screenshots

[ Top ]

Features

* Provided your device can keep up, of course.

[ Top ]

Controls

In-Game:

[ Top ]

Differences

If you've played Boulder Dash® or Emerald Mine before, you may want to take a look at some of the differences between these and Buggity Bash™.

Buggity Bash™ Emerald Mine Boulder Dash®
Amoeba
Amoeba that aren't connected are considered separate. If one part of an amoeba is trapped, it will turn into gems while any other parts live on. Similarly, if one part grows too large, it will turn into boulders while any other parts live on. All amoeba is considered one. If one part of an amoeba is trapped, it will continue to live as long as there's amoeba elsewhere in the level.
Amoeba doesn't drip. Amoeba can spread downwards by dripping. Amoeba doesn't drip.
Doors
The player can stand in a doorway. He can also make a door stay open, allowing anything to move through it. Only the player can move through doors. He can't stand in a doorway. When he moves into a door, he passes through it (at double speed). N/A
Doors can be open to begin with. Open doors can be closed without a key but require a key to be re-opened. Doors are always closed. N/A
Brick Wall
Can have rounded corners that make gravity objects roll off. Can't have rounded corners. Can't have rounded corners, but always makes gravity objects roll off.
Magic Wall
Looks different from regular brick wall. Looks like regular brick wall.
When a square of magic wall is activated, only the squares that are adjacent to it will be activated as well. Magic wall elsewhere on the level will not be affected. When a square of magic wall is activated, all magic wall in the level is activated.
Turns into regular brick wall when expired. Acts as regular brick wall when expired but still looks like magic wall. Makes boulders and diamonds disappear when expired.
Growing Wall
Growing walls have small indicators that show the direction of growth. They grow at half speed. N/A Growing walls look like regular walls. They grow at full speed.
Explosions
All explosive entities cause chain-reactions. Only bombs cause chain-reactions. No chain-reactions.
Pushable Objects
The player can push objects without delay. The player can push objects after a random delay. If an object is pushed more than once without delay, additional pushes will work even if there's nothing below the pushable object.
Falling Gems
Can be picked up by nudging, even upwards. ? Can't be picked up until they're stationary.
Exit
Looks distinctive. Looks like titanium wall until opened, then flashes.
Colors
All levels have the same color theme. Each level can have its own color theme.

[ Top ]

Version History

August 8th 2022
May 1st 2022
December 9th 2020
November 30th 2020
November 29th 2020
July 19th 2020
February 23rd 2020
November 9th 2019
October 28th 2019
August 7th 2019
June 23rd 2019
June 22nd 2019
June 5th 2019
April 26th 2019
April 23rd 2019
April 19th 2019
April 7th 2019
April 6th 2019
February 19th 2019
February 12th 2019
December 12th 2013
November 9th 2013
October 26th 2013
October 22nd 2013
October 21st 2013
October 20th 2013
October 2nd 2013 part 2
October 2nd 2013
September 27th 2013
September 17th 2013 part 2
September 17th 2013
September 15th 2013 part 2
September 15th 2013
September 8th 2013
August 28th 2013
August 22nd 2013
August 10th 2013
August 6th 2013
August 3rd 2013
July 17th 2013
July 13th 2013
July 11th 2013
July 9th 2013
July 7th 2013
July 6th 2013
July 2nd 2013
June 29th 2013

[ Top ]

Credits

Programming: Thomas Finnerup
Graphics: Thomas Finnerup
Sound Effects: Thomas Finnerup
Music: Rob Hubbard and Jason Page
Special Thanks:
Created With:

Boulder Dash® © First Star Software, Inc.
Emerald Mine © Kingsoft GmbH

[ Top ]

Download

macOS (Universal):

Tested to work on macOS Monterey. Probably works on earlier releases as well.

The zip file contains an application that you can put anywhere. It doesn't install anything and can be removed by simply deleting it.

Note: macOS may refuse to run the application. If that happens, right click the application, then click "Open". You only need to do that the first time.

Windows:

Tested to work on Windows 11 and Windows 10. Probably works on earlier releases as well.

The zip file contains a folder with an application, a pck file, and a data folder. You can put the main folder anywhere. The application doesn't install anything and can be removed by simply deleting it.

Note: Windows may refuse to run the application. If that happens, click "More info", then "Run anyway". You only need to do that the first time.

Linux:

Tested to work on Linux Mint. Probably works on other distributions as well.

The zip file contains a folder with an application, a pck file, and a data folder. You can put the main folder anywhere. The application doesn't install anything and can be removed by simply deleting it.

[ Top ]