Removed Expand Ball and Shrink Ball as they didn't really have any effect on the gameplay.
Time-based powerups are now shown in the sidebar when active.
You can now only fire once every half second with the Lasers powerup.
The ball now has a trail of fire when the Power Ball powerup is active.
The Slow Ball powerup now makes the ball accelerate faster until it reaches its previous speed.
The paddle now has visible laser guns when the Lasers powerup is active.
Some powerups are now more rare than others.
The old medley of 20 rendered tracks from 8-Bit Symphony: First Half has been replaced with a medley of orchestral recordings of all 42 tracks from the complete (so far; nudge, nudge) 8-Bit Symphony Pro.
The music will now start at a random track.
Added a jukebox section where you can listen to the various tracks.
Added sound effects.
Added settings to adjust the volume of the music and sound effects.
You can now select the starting level (with preview), assuming you've unlocked it.
Added a How to Play section.
Added a setting to automatically submit high scores once you've entered a name.
Updated the scoring system and included time bonus.
November 2nd 2020
Changed the 8-Bit Symphony button back to a Kickstarter button now that the Kickstarter for Part 2 is about to go live!
February 27th 2020
Further reduced the size of the game by converting the music to ogg format.
Changed the Kickstarter button to an 8-Bit Symphony button. Click it!
Moved the API. Not really worth mentioning, but there you go.
August 20th 2019
The size of the game is now less than a third, thanks to IMA-ADPCM encoding of the music. I would like to use an ogg file instead of a wav file, but that currently crashes both the game and the editor, which I suspect is due to a bug in Godot Engine.
August 19th 2019
The game now captures the mouse pointer. No more losing control of the paddle or accidentally clicking outside the window.